![]() It's crazy to me that they spent so much time and effort on these abilities and systems, but never once thought to make them useful.Īnd I never understood the purpose of the "risk" meter / system, because all it did was slow you down. Pretty much the entire game outside of the basics needs a complete rework. Especially since a lot of the lead staff that were involved in Vagrant Story are now involved in those two projects.ĭuckroll gave us the staff list for TO Reborn Remember when TO PSP's collector edition had a discount voucher for Vagrant Story on PSN? So they already have paired games together to be something they expect fans of TO would enjoy.Ĭonsidering that Minagawa is now involved in both FF16 and Tactics Ogre Reborn, I think the potential success of both will give the pull to allow for a Vagrant Story remake. So.I hold the belief that we are in the best time for Square themselves to make it happen. They even were project leads on Dungeon Encounter, which was Hiroyuki Ito's project, who also was involved in FFT and FFXII. Not to mention Hiroaki Kato and Takashi Katano have been project leads on Ivalice since FFXII and have been involved on A2, FFT PSP, TO PSP and FFXII The Zodiac Age. I believe the success of both games will be make or break to allow this kind of project to happen in the future. So, I wouldn't want a Bluepoint remake considering that Square has staff from Vagrant Story still at Square all hands on deck on high profile projects. Kazutoyo Maehiro also worked on Vagrant Story and is now creative director & writer on FF16, Hiroshi Minagawa is also art director on FF16 and has a role for both games. ![]() ![]() Matsuno, Jun Akiyama, Akihiko Yoshida, Hitoshi Sakimoto, Tomohiro Yajima and Hiroshi Minagawa all worked on Vagrant Story before and are now on Tactics Ogre.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |